3. Skills
Insight Skills
- Control
- Rig
- Study
- Track
Prowess Skills - Engage
- Fiddle
- Tumble
- Tough
Resolve Skills - Bluff
- Charm
- Command
- Deal
Bluff
Bluff is the skill of misdirecting and deceiving people and systems.
You could use Bluff to:
- Convince someone to believe a lie
- Craft a convincing disguise, pretence, or alibi
- Falsify data or access to a computer system
- Shrug off suspicion when trying to avoid detection
Charm
Charm is the skill of coaxing and manipulating others.
You could use Charm to:
- Sway someone's opinion of yourself or others
- Sway the disposition or demands of a crowd
- Influence someone's decision on a matter
- Coax someone to be more of less suspicious of a situation
Command
Command is the skill of leading and organising others.
You could use Command to:
- Take command of a tense or chaotic situation
- Command the attention of a mob
- Direct comrades and crewmates
Control
Control is the skill of using and piloting systems and machinery.
You could use Control to:
- Pilot or drive a ship, drone, or vehicle
- Operate a crane or other industrial machinery
- Alter the configuration of a system by legitimate means
Deal
Deal is the skill of haggling and negotiating with others.
You could use Deal to:
- Talk up or down a price someone is offering
- Mediate a compromise in a debate or argument
Engage
Engage is the skill of coordinated fighting.
You could use Engage to:
- Engage in a firefight with armed adversaries
- Execute an ambush or other combat manoeuvre
- Take down a target swiftly and safely
Fiddle
Fiddle is the skill of manual dexterity.
You could use Fiddle to:
- Work open a lock or other physical security
- Mess with the wiring of a computer system
- Steal from someone without them noticing
- Treat severe or complex medical issues
Rig
Rig is the skill of repurposing or breaking systems and machinery.
You could use Rig to:
- Rig an object or piece of machinery to malfunction or explode
- Hastily repair a damaged machine or treat an injury
Study
Study is the skill of learning and perceiving people and information.
You could use Study to:
- Gain understanding of a subject or system
- Tell when someone is lying or being evasive
- Spot something distant or difficult to find
Tough
Tough is the skill of enduring and exerting force.
You could use Tough to:
- Grapple or wrestle someone
- Push through an injury or interrogation
- Endure a hostile environment
- Intimidate someone less tough
Track
Track is the skill of finding and following trails and information.
You could use Track to:
- Uncover someone's activities or whereabouts
- Track down information on a computer system
- Find your way to an obscure location
- Tail someone through a crowd without losing them
Tumble
Tumble is the skill of agility and stealth.
You could use Tumble to:
- Sneak into a location without being seen
- Avoid an attack or other immediate threat
- Climb or descend something precarious without losing footing