2. Playing out Beats and Arcs

Arc Anatomy

Each arc consists of 4 beats and follows a narrative structure similar to kishōtenketsu of introduction, development, crescendo, and resolution:

Arcs will often pile penalties on your spacer or the crew, including:

Invoking a Beat

If you would like to invoke a beat during downtime, simply pay the cost of the beat, mark one of your downtime actions, and play the beat out.

If you want to invoke a beat during a job (e.g. build a job around an ambition beat, or clear some tension in a hurry with a tension or crew beat), explain to the table how you plan to invoke the beat. If the GM and other players agree, you can pay the cost of the beat and play it out, then the GM decides what affect the beat has on the job.

Example?