4. Payoff
2-10 Barter for the ship
0-6 Wear depending on how chaotic the job went
+1 Wear each if a long distance, harsh environment, or involved combat
+1 Wear per level of the worst harm incurred (e.g. +2 if the worst is major)
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2-10 Barter for the ship
0-6 Wear depending on how chaotic the job went
+1 Wear each if a long distance, harsh environment, or involved combat
+1 Wear per level of the worst harm incurred (e.g. +2 if the worst is major)