4. Savvy

Description

As a Savvy, you gain Ambition when you face a challenge with deception or cunning.

Statistics

Starting Skills

+2 Bluff
+1 Charm

Example Builds

The Puppetmaster
+1 Charm, +2 Control, +1 Deal

The Thief
+2 Fiddle, +1 Rig, +1 Tumble

The Raconteur
+1 Charm, +2 Deal, +1 Track

The Assassin
+1 Engage, +1 Rig, +2 Tumble

Abilities

Clipboard Subterfuge

You may push yourself to freely enter a secure area posing as a janitor, maintenance worker, site inspector, or similar. You aren't disguised or hiding your presence while doing so, but unless they have reason to take a closer look, people will assume you have a reason to be there and will be helpful and courteous towards you.

Hooked, Line, and Sinker

You gain +1d against targets you have an intimate relationship with. This may be romantic or sexual feelings, but can also be deep trust or respect, or knowing exactly who to tell their secrets to.

Must Have Been The Wind

When you are disguised or otherwise moving covertly, you gain +1d to throw off suspicion. You may also discard your disguise or concealment to act first in a situation.

Poker Face

You know how to keep calm under pressure and deal with the stress later. Gain +1 Tension slot.

Sixth Sense

You can always tell when you're being deceived. You may not know the details of the deception, but for example you know when someone is lying to you or has an ulterior motive.

Slippery By Nature

You may expend your Special Defence to resist the consequences of suspicion or detection, or to push yourself when conducting subterfuge.

Sophist's Patter

When you Deal or Charm someone to do something, your confusing rapid-fire delivery makes it difficult for your target to remember who convinced them or why they should do it. They will assume it was their own idea, and when questioned will parrot your reasonings unless directly confronted about their irrationality.

Items