5. Wrench
Description
As a Wrench, you gain Ambition when you face a challenge with technical skill or inventiveness.
Statistics
Starting Skills
+1 Fiddle
+2 Rig
Example Builds
The Mechanic
+1 Deal, +1 Fiddle, +2 Study, Machine Whisperer
The Skyjack
+1 Command, +2 Control, +1 Tumble, [???]
The Cutter
+1 Study, +1 Tough, +2 Track, Jury Rig
The Saboteur
+1 Control, +1 Fiddle, +2 Tumble, Failure Cascade
Special Abilities
[???]
You can install items on your drone up to an amount of load equal to your ship's core class. These items can be used when the drone is accompanying you, or when remote-controlling the drone. The drone's modifications can easily be spotted with a cursory inspection.
Failure Cascade
Gain +1 effect when you gather information on sabotaging systems or machinery, and +1d to sabotage interlinked systems.
Hold It Together!
You can expend your special defence to resist technical malfunctions, or to push yourself when repairing or sabotaging.
Jury Rig
Works like the Shadowrun one where you can craft a single-scene tool from random scrap
Machine Whisperer
Ignore quality and tier when working on machinery.
Wetware Engineer
You may use Rig to treat physical harm, and Study to examine a body's anatomy, diseases, or injuries. You and your crewmates gain +1d to healing rolls.