5. Wrench

Description

As a Wrench, you gain Ambition when you face a challenge with technical skill or inventiveness.

Statistics

Starting Skills

+1 Fiddle
+2 Rig

Example Builds

The Mechanic
+1 Deal, +1 Fiddle, +2 Study, Machine Whisperer

The Skyjack
+1 Command, +2 Control, +1 Tumble, [???]

The Cutter
+1 Study, +1 Tough, +2 Track, Jury Rig

The Saboteur
+1 Control, +1 Fiddle, +2 Tumble, Failure Cascade

Special Abilities

[???]

You can install items on your drone up to an amount of load equal to your ship's core class. These items can be used when the drone is accompanying you, or when remote-controlling the drone. The drone's modifications can easily be spotted with a cursory inspection.

Failure Cascade

Gain +1 effect when you gather information on sabotaging systems or machinery, and +1d to sabotage interlinked systems.

Hold It Together!

You can expend your special defence to resist technical malfunctions, or to push yourself when repairing or sabotaging.

Jury Rig

Works like the Shadowrun one where you can craft a single-scene tool from random scrap

Machine Whisperer

Ignore quality and tier when working on machinery.

Wetware Engineer

You may use Rig to treat physical harm, and Study to examine a body's anatomy, diseases, or injuries. You and your crewmates gain +1d to healing rolls.

Items