Roll Core Damage + Heat Factor (0-3)
1. Annoyances - Some minor system on the ship (e.g. cooling, lighting, or the elevator) develops a fault. It's not dangerous but it sure is annoying
2. Worn Conduit - Part of the ship's core system loop needs patching. Expend 1 Barter, or make a Fortune roll. On a 1-3 incur 2 Wear, on a 4-5 one spacer incurs Lvl2 Harm
3. Inspection - A glitch (or malicious tampering) in the ship's manifest draws the attention of station security or customs officers. Let them search the ship, convince them to look the other way, or bribe them with 2 Barter
4. Venting - A module is venting air and needs to be repaired in EVA. Expend 3 Barter, or incur +3 Wear and Lvl2 Harm for one spacer which can be resisted separately
5. Comms Leak - A computer virus or outdated system patch has been leaking the ship's travel and cargo manifest
6. Bargaining - A vital component breaks and you only know one person who can fix or replace it, but they'll want a favour in return
7. Core Degradation - Redundant components fail and fall offline. Cannibalise a module to repair them, or reduce the ship's Core Class by 1
8. Shutdown - A core system (e.g. power, life support, comms) fails and requires the ship to be rushed back to dry dock under emergency power
9. Adrift - The ship suffers a catastrophic malfunction taking out power, engines, and life support. Worse, the automated distress beacon is active and reporting an incoming ship