Frontier Worlds
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Frontier Worlds
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1. The Basics
2. The System
1. Game Mechanics
3. Skills
4. Action Rolls
2. Game Flow
1. What To Expect
2. Contacts and Assets
3. Jobs
1. Engagement
4. Payoff
5. Quirks
4. Downtime
1. Downtime Activities
2. Playing out Beats and Arcs
5. Beats & Arcs
1. Ambition Arcs
2. Tension Arcs
3. Spacer Beats
4. Crew Beats
3. The Crew
1. Spacers
1. Spacer Tracks
2. Creating a Spacer
3. Spacer Roles
1. Captain
2. Duster
3. Operator
4. Savvy
5. Wrench
4. Spacer Advancement
2. Ships
1. Ship Tracks
2. Creating a Ship
3. Ship Roles
1. Courier
2. Hauler
3. Raider
4. Salvager
5. Scanner
4. Ship Modules and Fittings
5. Ship Advancement
3. Crew Conflict and Fracturing
4. The World
1. A History of Trinity Space
2. Humanity in the Early 26th Century
3. Key Technologies of Trinity
4. Life in the Backwaters
5. Factions of the Backwaters
5. Running The Game
1. GM Guidelines
2. Setting The Scene
1. The Sector Map
2. Worlds and Environments
3. People and Places
4. Hooks and Springboards
Index
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4. Life in the Backwaters